

may be the result of design in the character itself, or a result of the A.I. may be able to exploit the moves of a character to an extent that it can generate seemingly impossible tactics and combos, often resulting in massive damage (such as God Orochi), pressure or even infinite attacks (Super Mario 64 and Rare Akuma are good examples of this type of this form of cheap A.I.). refers to a character whose A.I., custom-made or patched, enables it to vastly outperform any human using that character. that generally only succeeds at performing short combos involving moves that reliably connect into each other.Ĭheap A.I. cannot reasonably account for are added to the equation, such as distance checking and other character-specific limiting factors, the result is an A.I. has landed a successful hit, it will proceed to increase the frequency at which it attacks in order to keep the opponent in a combo, but will not consider factors that it could reasonably account for such as whether a character that uses M.U.G.E.N's in-built juggle system has reached their juggle limit or not when factors that the default A.I. implementation can generally be observed to sparingly use random single-button inputs while it is attempting to approach an opponent, and upping the usage of those inputs once it's in a certain proximity to them. operates are not fully understood, a character under its control with no custom A.I. Though the exact specifics of how the default A.I.

is a hard-coded internal process that always runs when the computer is given control of a character, regardless of whether they have a custom A.I. is dependant on either the original creator's discretion in implementing one, or an entirely different creator making an A.I.

comes with the condition of it not a requirement for a functional character, so a character having a custom A.I. It should be noted that the possibility of giving any character a custom A.I. into their characters for the purpose of rectifying this. is understandably unable to handle the vast majority of them with even a base level of competency, so some creators opt to implement a custom A.I. that is used whenever a character is placed under the computer's control, but the nature of M.U.G.E.N as a "dream battle" fighting game environment and the varying archetypes of characters that can be created for it means that this default A.I. The M.U.G.E.N engine comes with its own default A.I. programming is present, a character that is being controlled by the computer may interchangeably be referred to as either "the CPU" or "the A.I.", though moreso the former than the latter in the case of established fighting games, usually due to it being a game's official terminology when referring to computer-controlled opponents. In M.U.G.E.N and fighting games where A.I. Please help the MUGEN Database by expanding this article.Īrtificial Intelligence (commonly abbreviated to A.I.) is a set of executable instructions given to a computer for the purpose of having it emulate any number of logical thought processes.
